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John Venema, CEO of Orbx, has taken to their forums to showcase a couple of previews of their first ever 100% PBR airport coming to P3D and X-Plane 11. He stated Orbx has been working with the (now in-house) Turbulent Aviation team to establish a true end-to-end PBR workflow for the creation of P3D/XP11 airports.

Although we are not informed of what airport is being displayed, he has shown off some great previews of their PBR on a baggage lifter. He stated the original model (without PBR) of this baggage lifter had over 24 million polygons, this model was used to create the PBR map for a lower poly target. Because of this, they are able to achieve immense amounts of detail without the high-poly penalty of a loss in FPS.

Because of the entire airport being PBR, this will enable the apron to reflect each object based upon its material whether that be asphalt, paint, metal grates and puddles etc. These lighting changes will also be dependent on the time of day, level of cloud cover and other weather conditions such as rain.

The final bit of news was that they will reveal where this airport is when it enters beta, which Venema stated: “should be around the end of this month or early May“.

So, some promising news coming from Orbx, if you haven’t checked out our article on their latest release, Olbia, you can do so here. For more information on their PBR announcement head to their forums.

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