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Today, the team over at Airfoillabs has announced the release of their King Air 350 study level aircraft for X-Plane. They claim they have created a study sim level simulation of this popular turboprop aircraft from Beechcraft

The King Air 350 was initially released in 1984 as the Super King Air 200, with the type we are familiar with now being released in 1990. The King Air 350 lineup got a facelift in 2008 which added new glass panel avionics, however, Airfoillabs have decided to model the pre-glass panel version of this aircraft.

With over 7,000 aircraft from the Super King Air family delivered, the King Air 350 is ubiquitous general aviation and corporate aviation turboprop and a must have for your flight simulator.

Airfoillabs have gone to great lengths to properly simulate the inner workings and systems of the King Air 350, but also state they have added the ability to “get into the sky in just a click”. Screenshots and the full features can be found below!

To grab a copy of Airfoillab’s King Air 350, head to the X-Plane.org store where for the price of $49.95 (Excl. VAT) you too can take to the skies in a King Air 350 study sim.

User Interface

  • What you need is always reachable quickly. Main Menu appears on the left side when you are close to the left edge.
  • Camera Views appears in the left Bottom Corner when you are there.
  • Cold&Dark, Before Engine Start, Before Taxi and Before Takeoff states are available.
  • 2D Panels: The practicality is overwhelming. You can very comfortably manage different aircraft systems that are modeled in detail also in 3D, but it is so much easier, especially during busy flight phases. All windows are detachable and can be placed anywhere.
  • Ground Services: Manage your ground services quickly and easily. You can certainly go outside and touch and manipulate all too, if you don’t hurry.
  • Weight & Balance: Tens of pages in the real Aircraft Manual are transformed to algorithms and graphics that permits you to play with your fuel and weights limits. Everything is very well graphically arranged.
  • Settings: All is stretched to minimum option so that you don’t have to spend time going through settings rather than flying the aircraft. What we can, we are implementing directly in X-Plane.
  • The Aircraft Handbook will appear in the right bottom corner. Sections: Aircraft Specs and Limits, Checklists, Performance.
  • Automated Checklists: The Checklists can be set as fully automated with speech, hints and messages. You can look and learn and next time you can put the automation down a notch and try it for yourself. By the way the Speech System represents 768 separate audible sentences.
  • Performance – Hundreds of real world performance pages are transformed manually to programming language to calculate Takeoff and Landing speeds and distances.
  • Walk feature – You can walk everywhere, inside and outside of the aircraft where collision zones are programmed. You can climb stairs and there is 1G force simulation. The walking interferes with X-plane terrain too.
PBR 3D Model
  • Extraordinary Ultra HD details both in interior and exterior. Every rivet, every sign, every screw, every light, every instrument inside and outside is modeled to the highest fidelity. And photorealistic engines.
  • Ultra realistic cockpit details, glasses, dirt, scratches.
  • Ice on wings, windows, rain effects, wipers and more.
  • High Optimization Method – to save performance all details were designed in separate overlay objects to enhance 3D detail and economize on texture size.
  • 18 amazing, hand-painted Liveries with an artistic touch. All liveries are based on real paint schemes.
3D FMOD sound
  • 924 sound events and snapshots in total. Real recording from 350 was used, too.
  • The principle is that all you can touch and move is provided by manually and meticulously edited sound samples.
  • Enhanced Multi Layered Engine Sound Design meets realism and complexity. These details are taking into account: Location, Propeller, Propeller Pitch, PT-6 engine (no propeller) On, PT-6 windmilling, Starters, Igniters – all modeled separately to cover all real world situations.
  • Realistic cockpit sounds are modeled to such details as Bus Ties Relays (electrically operated switches), Ticks in the audio system, electrical discharges during igniters, etc.
  • Ground Movements, Tire rumble based on surface, Cockpit vibrations based on G-Forces, breaks squeaking, skidding, Impacts based on G-Forces.
  • When manipulating with aircraft in the exterior everything is provided by a sound: caps, latches, remove before flight objects, doors, electrical towing, refueling etc.
  • Pilot/Copilot Callouts indicating V speeds and other details during takeoff and landing phase.
  • Ambiences – you feel, when you are outside, real wind sounds based on X-Plane 11 weather system, outside precipitation
Aircraft Systems Simulation
  • Electrical System: Custom made system for simulating complex electrical DC and AC behavior in details with electrically operated relays, load distribution per component, inverters, sensors and more. The load of the system influences even how bright the annunciators lights are. Simulated buses: Battery Bus, Center Bus, Dual Fed Bus, Left Gen Bus, Right Gen Bus, Tripple Fed Bus, Left AC Bus, Right AC Bus, Avionics buses 1, 2 and 3.
  • Lighting: All lights in Cockpit, Cabin and Exterior, described in the real aircraft manual are operational and connected to correct buses.
  • Master Warning System And Annunciators Logic with dimming.
  • Fuel System: Realistic layout of the fuel cells with boost pumps, transfer pumps, crossfeed system, firewall fuel valves, vents and drains for manual Fuel Check in exterior preflight.
  • Auxiliary Power Unit simulation with engine start, realistic electrical behavior.
  • Engine: Custom made simulation of Alpha, Beta(Ground Fine) and Reverse regimes. X-Plane Commands modified to match real behavior. Inertial separator simulation. Custom Feathering system. Custom Autofeather system and test logic based on real aircraft. Simulation of Primary Governor, Overspeed Governor, Fuel Topping Governor. Low Pitch Stop and Test simulation.
  • Rudder Boost logic and Pitch Trim system logic based on Manual.
  • Fire Protection: Engine Fire System detection replica with FW Valves logic and Fire Extinguisher.
  • Pneumatics: Custom logic matching the real system dependencies to environmental controls, pressurization vacuum system, gyros suction.
  • Ice and Rain Protection: Engine Inlet Lip Heat, Inertial Separators, auto-ignition system, windshield anti-ice, wipers, propeller deice system, pitot heat, surface deice boots simulation.
  • Pressurization: Cabin Pressure Control systems with testing logic simulated.
  • Hydraulic Power System.
  • Avionics: all systems are modeled as close as possible to the real instruments. Radio instruments (COM 1, COM 2, NAV 1, NAV 2, ADF, Transponder) all modes available with memory function and simple testing sequence. Avionics power and gyro initial spin-up replica. All digital displays graphics and logic based on real aircraft data. EADI (Primary Pilots Display), EHSI (Pilots HSI/Map), MFD (Main Map Display), EHSI Copilot. Weather radar simulation. The provided FMS is X-Plane 11 FMS, therefore the aircraft uses standard navigation database integrated in X-Plane. Autopilot Modes Logic and interconnections are custom made to match the real one.
  • Aircraft performance is tuned to match speeds in real performance tables
XJet
  • The product is based on our new technology XJet. XJet is a new plugin system for X-Plane 11 that provides licensing, software distribution, automatic updates as well as full integration in X-Plane 11 via the newest X-Plane SDK. It works on Windows, Mac and Linux. The cool think is that it integrates also Aircraft Systems Logic Tools enabling us for example to simulate realistically very complex electrical systems that X-Plane is not able to simulate. One of the very exciting features is also the Interactive Checklist System that is able to control the aircraft automatically with camera focusing and audio specs.
  • Based on our experience from previous development we have focused in every possible detail to make the aircraft as much “X-Plane 11 default” as possible, in a very positive sense. It is Very Easy To Use and very complex at the same time. Both Gamers and Fanatic Flight Simmers will be satisfied. If you wish you can push one button and fly the aircraft and if you want to study hard you can immerse deeply into aircraft systems.
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